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Tomb Raider: Underworld

Posted on Jan 2, 2009 10:18:15 PM

Tomb Raider: Underworld

Summa:

Amazon Minimum Age: 144 months
Andmekandja: Video Game
Brand: Eidos
EAN: 0788687200585
ESRB Age Rating: Teen
Item Dimensions: 25
Väljaandja: Eidos Interactive
Manufacturer: Eidos Interactive
Model: 1000044578
MPN: STOM8TUS00
Platform: Xbox 360
Publisher: Eidos Interactive
Ilmumise kuupäev: November 18, 2008
Stuudio: Eidos Interactive
Seotud tooted:     Vaata veel
Toote
Product Description:

Tomb Raider: Underworld for Xbox 360 by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea. Lara’s environment is now much more realistic and interactive. View larger. And now she can hold onto a ledge with one hand and fire a gun with the other. View larger. Interactive Worlds Introduces Realistic gameplay Unlike the previous games in the series, Lara’s environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara’s shirt will also get wet, and she’s more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction. In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn’t have been able to access. All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she’s holding something. These details give a lifelike, immersive sensation to the game. New Melee Combat System Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other. Realistic Enemy and Animal AI The AI in Tomb Raider: Underworld has also taken a big step forward–both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary. With updated graphics and a more immersive and realistic gameplay, Tomb Raider: Underworld will have both fans and newcomers excited about the newest installment in this popular video game-pinup franchise. Tomb Raider: Underworld is loaded with a new melee combat system, various weapons, and smarter AI for both enemies and animals.

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Arvustused
Rating: - Another worthy addition to the series.
I’ve been a lover/hater of Tomb Raider since the first game came out on Sega Saturn. While the whole free exploration aspect was fun, let’s face it, the first three TR games were incredibly difficult and rigid. I barely even touched TR chronicles or Angel of Death, because they were kind of awful. For some reason, though, I kept playing them. When the series was handed over to Crystal Dynamics, I was kind of relieved. Tomb Raider Legend showed that the new makers knew the right combination of difficultly, fun, etc. I couldn’t wait for the sequel.
My first impression from pictures of TR Underworld was that the graphics were utterly amazing. Videos of the game were even more stunning. The motion capture really brought reality to Lara’s acrobatics and really puts the clunkiness of TR legend to shame.
The storyline of the game is interesting enough. The level-design is genius. There are some really creative environments in this game. Once again, the difficulty of the puzzles is hard enough to make you think but not impossilbe without a walkthrough guide, like the early Tomb Raiders. Fortunately there are also no tedious boss battles. There is some combat though. Players even have the option to alter things like enemy lifebars, ammunition capacity, etc. Lara’s abilities have really been increased in Underworld. She can now “chimney jump,” “tightrope walk,” and shoot while hanging off ledges.
My only real gripes with this game are as some have already mentioned, glitches and camera trouble. Honestly, though, it’s nothing that should severely hinder your enjoyment of the game. It’s just kind of annoying. Some have also complained about the length of the game. It took me about 17 hours to beat it the first time through, which is a bit short. But Tomb Raider Legend only took like 7-8 hours to beat!

In all, I give this game 4.5 stars. Its another worthy addition to the series. Solid, fun, puzzly gameplay (that is only sometimes glitchy). At least rent this game if you’ve never played Tomb Raider. I really look forward to downloadable extra “chapters” of this game off of the Xbox Marketplace!

Rating: - Almost epic.. almost..
Tomb Raider: Underworld, overall is fantastic and very much worth every penny. The graphics are stunning, controls are easy and the puzzles, unique and fun. It is a worthy edition to the Tomb Raider phenomenon. That being said, there was one real disappointment that I had with the game. No boss fights. I understand that they where aiming more for the exploration factor and acrobatic puzzle solving with less combat, however, I believe this could have been done just fine with the boss fights included. They passed up four boss battles (Not saying names, no spoilers) that, in all honesty could have all been truly epic from a fans perspective.. especially the final battle(It was like if you waved meat in front of a puppy, saying come get it, then, just as the puppy gets close enough you snatch it up and toss it in your own mouth) . I mean, that was something I had been looking forward to since the end of the first area(and hoped for since Tomb Raider 2). This disappointment left the game wanting a bit and ending somewhat anticlimactically. Again though, the lack of these jaw dropping, controller gripping battles hardly ruins the game and I would still recommend it to any gamer.

Rating: - Ms Croft is Back !
Very nice visual update with some minor camera control issues. Anyone who enjoys Tomb Raider should like this effort by Eidos and Crystal Dynamics. This is a follow-up to recent versions and brings the franchise to multiple platforms. I purchased the 360 version because of upcoming DLC which purportedly makes new levels available early next year. The majority of levels involve exploring Jungle Temples and ruins in near equator environments.
Very close to Uncharted quality on the Jungle scenes. TR is primarily a platforming and puzzle game with some
non-graphic violence (oxymoron) suitable for most and probably worth about 15 hrs of gameplay if you don’t rush through it. Because of the camera instability I rated the overall game 4 stars but to be honest after awhile you don’t notice it. One of the top games I’ve played this year.

Rating: - Looks good and is fun, but is entirely too short
Tomb Raider: Underworld is another decent — if not outstanding — installment of the Lara Croft series. The game picks up sometime after the events of Legend, and makes an attempt to tie-up the story. The developers have made an attempt to make this the first Tomb Raider game for the current generation of consoles, and for the most part, they have delivered.

As a Tomb Raider experience, this showing is similar to past games. All of Lara’s classic moves are in the game, and the controls are relatively familiar. There are some new moves, such as the adrenaline headshot, which requires you to build-up adrenaline through combat before executing the move. It is effective against humans and animals, but not so much against other enemies you encounter later in the game. There is also a new “adrenaline moment” move, in which the on-screen action slows and you must decide how you want to handle the situation — there’s no sequence of buttons to press, and no right or wrong way of doing things. However, I found that these moves were scattered widely throughout the game, and weren’t as plentiful or as exciting as the developers had hyped them. The wall climb is another new move, which is well designed and makes you think a little more about how to get to higher ground — you don’t necessarily need to look for ledges. In fact, Lara can now climb rock faces as well, so this game tends to mix-it-up for long-time fans. Additionally, in order to find treasures, Lara must break open clay jars — which is somewhat new but also counter-intuitive if Lara values artifacts. Lara’s movements are a little more acrobatic, and sometimes her stance just doesn’t seem right.

The camera remains the biggest problem in this game, as it had been in both Legend and Anniversary. You simply learn to cope with it, and fortunately it is never a game-breaker. There are “invisible walls”, which are areas of a map that Lara can’t pass. There are moments when Lara can get stuck in a corner, or simply stuck in the scenery — I encountered several issues where her feet were apparently caught on a rock or a plant. By contrast, although enemies are persistent in this game when you kill them (bodies don’t disappear), Lara’s feet pass right through them — as if they’re vapor. Enemies have no physics at all once they are dead. From an A.I. perspective, the enemies are fairly non-responsive and very easy to defeat.

The Tomb Raider: Underworld game shines in level design. Each level is huge. There are no annoying loading screens or loading delays — everything is loaded in the background, so play is non-stop. The game offers a sonar map on Lara’s PDA, which I found totally useless since it did not provide points of interest or way-points. There are many puzzles — sometimes you’ll be faced with 2 or 3 puzzles within a level. Puzzles are well-designed but not incredibly difficult. There are no bosses in this game, which is odd and disappointing, considering the number of bosses that appeared in Legend. In a way, however, the puzzles have become bosses because of the skill associated with them (Southern Mexico, as an example).

In addition to the graphics, the sound is superb. The musical score is present at the right moments, but can get extremely repetitive sometimes if you’re stuck in a sequence trying to figure something out. CGI animations are smooth, with excellent voice-acting.

The Tomb Raider: Underworld game is fun to play, and the story is tightly-woven and entertaining. If you’ve played Legend, you’ll be satisfied with the one or two twists thrown your way to close that storyline. However, if you didn’t play Legend or Anniversary, you might not understand this story at all. I don’t think the developers did a good job at making this a stand-alone game. The ending seems very final — there’s nothing left to anticipate. I also thought that the game was entirely too short — much shorter than Legend while also much easier to complete. The only replay value is in the “achievements”, many of which will be unlocked in the first play-through. It’s a good game and worthy of play by fans, but certainly does not trump the previous games.

Rating: - A Great Tomb Raider Game!
Tomb Raider: Underworld is a great Tomb Raider game. I’ve played it to completion and feel that the game needs a defense against some of the remarks thrown at it in reviews. The story line follows from Legend and Anniversary and gameplay is very much the same. The camera is NOT as bad as everyone is making out. Yes, there are a few times where it is difficult to get a look at where Lara needs to jump. There are two methods in the game to get around this. First, if Lara looks in the same direction in which you lean the left stick, she can make the jump. Otherwise, Lara will shake her head, letting the player know that she can’t. The second method is useful for finding a path to your goal and involves using the binoculars. Lara can look in every direction using the binoculars. This makes finding your way (and those next places to jump) and solving puzzles easier.

There’s been a lot of criticism about the combat. Keep in mind that combat has never really been a top feature of any Tomb Raider game. Exploration, puzzle-solving, and platforming have always been the flavor of Tomb Raider.

First of all, if it takes ten shots or so to put down a target, consider the weapon being used, how much Lara is moving and jumping while she’s shooting, and the target (also, watch the tracers of the shots). Most of the human enemies are armed. It seems reasonable that they are wearing some body armor - you can see this in the bulkiness of the human enemy’s clothing. Remember that a .45 round (Lara always sports two Colt .45s) is a low velocity round that is most effective at short range. It is not effective against body armor or 700 pound tigers (or 400 pound spiders as one may guess). Changing the weapons that Lara uses for different types of enemies, and limiting her movement while firing will prove to be more effective at taking down baddies than constantly running and jumping around.

Like I said, this is a great game that is loads of fun. The exploration is challenging - never boring. I highly recommend it.

  
Vaata veel

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