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Resident Evil 5: Xbox 360: Video Games

Posted on Mar 27, 2009 02:30:43 AM

Resident Evil 5: Xbox 360: Video Games
Product Description

Platform: Xbox 360 | Edition: Standard

Amazon.com Product Description
Experience the thrill and terror all over again with Resident Evil 5 for Xbox 360. Featuring Chris Redfield of the original Resident Evil and Sheva Alomar, a West African agent of the Bioterrorism Security Assessment Alliance (BSAA), this sci-fi survival game is staged in a remote desert colony packed with hordes of fast-moving, quick-thinking enemies that represent a whole new breed of evil.

Cooperative game play options let you take teamwork to a new level. View larger.

Dramatic graphics and lighting effects add a realistic edge to your mission. View larger.

Move through vast environments that have a discernable impact on game play. View larger.

You’ll face faster enemies backed by improved AI. View larger. Meet Two Fierce, Playable Main Characters
Back from the original title and Resident Evil: Code Veronica, former S.T.A.R.S. special forces team member Redfield is a battle-tested, founding member of the BSAA. With a reputation for superior marksmanship and phenomenal hand-to-hand combat abilities, he’s on the ground and up against a new strain of evil.

You’ll call his shots from the same over-the-shoulder third person viewpoint that distinguished Resident Evil 4, except this time you’ll also have the option of playing as his teammate, the fierce, local Alomar. Whoever you play as, updates to the earlier version’s third-person control scheme offer more options and promise intuitive interactions.

Learn to Work Together
The new cooperative game play element focuses on the realities of a dual-agent mission, highlighting the ways in which Redfield and Alomar must work together to survive the unexpected, while still allowing them to split up and work alone. To help you maximize the potential of this setup, two-player online and offline co-op modes ensure that you have options when picking a partner.

Steel yourself Against the Harsh Reality of Kijuju
An advanced version of Capcom’s proprietary MT Framework game engine brings groundbreaking graphics and effects to Kijuju, the highly-developed environment where this game’s action takes place. New, lifelike lighting schemes highlight the differences between harsh sunlight and extreme darkness, and when you move from one to the other, you’ll have to wait for your character’s eyes to adjust before you can see clearly, adding to the suspense and challenge of navigating this game’s environs.

Face the Next Generation of Evil
You’ll face new enemies with faster reflexes and improved AI, designed to be as dangerous alone as they are in groups and to keep even Resident Evil masters on their toes. Thankfully, they’re not the only ones who have evolved. This game also offers access to powerful new weapons variations that extend your destructive capabilities.

And the updated, quick-select inventory system allows for real-time inventory management, as well as allowing characters to trade items and allowing you to place an item on the directional pad for instant access. Add all this to a detailed storyline the touches on what the past ten years have meant for Redfield and a Hollywood-caliber soundtrack, and it’s clear that the latest installment in this series really does showcase all the elements at the heart of horror gaming.


Product Description
This next-generation follow-up to the terrifying series introduces the theme of escape as its core survival instinct. As Chris Redfield, your life is in danger as you strive to complete your most dangerous mission yet in a sweltering desert colony where a new breed of evil has been unleashed. Swarms of marauding evil beings will charge at you when your pulse is racing at a heart-shattering pace. Environments will play a bigger factor than ever here, using the power of next-gen systems to create a world where terror might lurk in any alcove or shadow. Powerful lighting effects overwhelm the player with mirage movement and blinding brilliance, and even in the light of day, there is no safe haven in this Resident Evil. Powerful New Weapons - The number of weapon variations has been greatly increased providing new ways to keep enemies at bay. Fear Light as much as Shadow - Lighting effects provide a new level of suspense as players attempt to survive in both harsh sunlight and extreme darkness.

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Better than RE4?, well…,

By Ian Moller (Brisbane, AUSTRALIA) - See all my reviews
(REAL NAME)
  

Fun:4.0 out of 5 stars 

RE4 was a staggering reboot for the ailing franchise; it discarded Res Evil’s traditionally clunky controls and scaled back the puzzles in favour of rapid-fire action against far faster and more aggressive enemies than ever before, all wrapped up in amazingly detailed visuals. More than just being the pinnacle of the RE franchise, many people consider RE4 as being among a small handful of the best titles created for the last generation. RE5 has a handful of problems, and is nowhere near in the same league as RE4 in terms of all-time classics, but it does provide a suitably similar mix of exciting action, along with some utterly gorgeous visuals.

Two-player co-op can be played either online, over system link or split-screen. It’s great to see Capcom supporting such a wide range of options for the co-op mode. While the general exploration and blasting of monsters plays out very similarly to RE4, the environments have been expanded a little, with many more split paths to give each player enough elbow room to fight. There are some great moments where one player can stun an enemy with a headshot, while the other rushes in and smashes them with a melee attack. It’s even possible to link melee attacks together, so one player’s punch will send an enemy stumbling back, then the other player’s kick knocks them to the ground.

RE5 also adds a minor improvement to the movement controls. RE4’s quasi twin-stick movement has been upgraded to today’s standard twin-stick ‘turning while walking’ control system. For some odd reason though, turning with the right stick is disable when you’re running. As you’d expect though, your feet are still nailed to the floor while shooting, to retain the usual Res Evil tension. As you’ve probably gathered, RE5 mirrors the gameplay of RE4 very closely, but this can be both a blessing and a curse. As in RE4 you’ll spend the bulk of your time dispatching monsters and scouring the environments for ammo and treasure. You still collect treasure from corpses, cupboards, crates and by shooting it off walls. You still spend it on upgrading the same damage, reload speed and capacity characteristics of a very similar range of pistols, shotguns and machineguns. You’re still forced to waste a lot of cash upgrading early weapons, only to have to sell them back for a fraction of the price when the better weapons are unlocked.

In lots of ways it’s a good thing that RE5 sticks closely to RE4’s brilliant template, but in other ways it’s a shame it’s progressed so little. A lot has happened in the games industry over the past four years and RE5 does feel dated as a result. It sure doesn’t look dated, because the graphics look incredible, but it feels old. Other than the co-op mode and a couple of very minor tweaks here and there, the gameplay is identical to 2005’s RE4.

Best 360 game ive played yet,

By Evan “Evan” (Springfield, VA United States) - See all my reviews

Fun:5.0 out of 5 stars 

It seems that all of the negative reviews that have been posted here have 1 of 2 things in common. They either A.) were expecting a survival horror game (which doesnt make sense if you played RE4, or B.) they did not like the fact that you cant run and shoot. Well in response to these let me say, this game took what RE4 did and improved upon it. It may not be a survival horror ala the original RE games, but it is one of, if not THE, best action game ive played on 360. No , you can not run and shoot, but by doing this, it creates a sense of urgency and tension that is constantly there. It makes you stay on the edge of your seat. This is only enhanced by the fact that now when accessing your inventory, the action does not pause, keeping the tension high.

I admit, the controls might take some getting used to if you never played RE4, but once you have them you wont be able to put this game down. The graphics are amazing, the sound is equally impressive when played on a good set up.

There are only 2 draw back from this game that I can think of. The first is that Sheva, your partner, can sometimes get in the way, or consume ammo too quickly. This can be annoying at times, but it never hinders the gameplay. The second is that when playing co-op on the same TV, the screen set up is very odd, as it does not utilize the full screen, this effect is very odd and annoying at first. you do get past it, but it is still annoying none the less.
I can not emphasize enough how good this game is when played 2 player. It is so much fun to run into hordes of zombies with a friend and start blasting heads. The action is even more intense when you can see zombies sneaking up behind your partner and you shoot them just in time. this game was meant to be played this way, single player is still amazing, but multiplayer is so much fun.
Other than a few minor flaws, I cant really fault this game. It has plenty of things to do even once youve beaten it, you can replay with all guns and ammo, and weapon upgrades, and there is a mercinaries mode that is unlocked once you beat it as well. I have to say, this is probably the best game I have yet to play on the 360 (although i still havent played gears 2).
In short, its well worth the money, all you have to do is be ready to play an action game, and not a survival horror, or a typical shooter.

After four long years, the evil is back,

By Adam Sims “Fantasy writer.” (Kentucky) - See all my reviews

Fun:5.0 out of 5 stars 

Thirteen years ago, the first Resident Evil was released, and despite its confusing controls, frustrating gameplay, and horrendous voice acting, it quickly became the number one survival horror series. Nine years later, after many sequels, some of them non-canon, or not having anything to do with the main story, RE4 was released for the Gamecube, with a complete revamp of the gameplay. Gone were the complex puzzles, tank controls, and the zombies, but it was replaced by a fast-paced shooter that was fun to play over and over again. Now that the sequel has arrived, is it a worthy counterpart to RE4 and a great way to finish off the series?

GRAPHICS: RE5 shows the beauty that the 360/PS3 is capable of. Beautifully designed character models and detailed monsters and enemies, along with amazing shadow effects, lighting, and an environment make it the best looking Resident Evil yet.

MUSIC: RE5 contains a score written as if it were a Hollywood movie. But like movie music, it melds into the picture itself, not making you notice it much.

VOICE ACTING: Yeah, we’ve gone a long way from the ear-grating voices of the original, when people were grateful to even have voice acting in games. The RE series has had a problem with keeping their voice actors for returning characters (especially Wesker. That confuses me, because why would you NOT want to return to voice a character as awesome as him? I’d voice him for free,) so all the returning characters have new voices, which to say are well-done.

STORY: Since the game wraps up the series, there are not many plot twists (the identity of that masked person was obvious) or anything long-lasting introduced, but it’s climatic nevertheless, explaining the origin of Wesker, the intentions of Umbrella, and the aftermath of RE4. There are files on the major characters, explaining them in detail, as well as a long timeline of the series up to RE4.

RE veteran Chris Redfield returns for the first time since Code Veronica, now an agent of the group BSAA. Along with his new partner, an African native named Sheva, he searches Africa to uncover the latest biohazard threat, as well as searching for his old partner, Jill Valentine. There he faces new threats, as well as an old nemesis.

GAMEPLAY: The gameplay is similar to RE4, but with a few new additions. You play as Chris, and Sheva fights with him, controlled by either AI or another player. Some people have complained about her, but I found her to be a nice addition, even though she can sometimes be dumb and get killed by an enemy, and if she dies, you die. But other than that, she does help to take out enemies, and she heals you whenever you’re in dire straits. Herbs heal both characters, by the way, and yellow herbs are absent. You’ll also need to save each other from enemies, and when you’re on very low health, you’ll be incapacitated and will die unless your partner saves you, which sucks if you’re separated. Like RE4, there are reaction commands in fighting and in cutscenes.
Like RE4, you can collect treasures and gold and use it to buy items and weapons, but this time, the merchant is gone, sadly. Now you just buy and sell items when you die or when you progress to the next chapter. Kind of generic, but oh well. There are six chapters, with three parts in them. So while the game is short, it has replay value, as you can choose any chapter you want, to either replay on a different difficulty, get a better ranking, which helps to buy goodies such as costumes and trophies, or find and shoot the hidden BSAA emblems, which unlock said goodies. Mercenaries mode also returns.

ACHIEVEMENTS: Most of these 50 achievements are easy to get, such as beating the game and its chapters, saving your partner so many times, or killing a bunch of enemies a certain way, but others are a bit more difficult, such as shooting an enemy in the head when it’s in the air, which I did, but I didn’t get the achievement. Some of them have odd names, such as ‘Masters of Removing,’ an inside joke to the infamous ‘Master of unlocking’ quote from the first game, and there’s even an achievement named after a Metallica song. You probably won’t get them all in the first playthrough.

BUY: It’s a must if you are a Resident Evil fan. I mean, we’ve waited four years to see how it all ends, so be a part of it. There’s also a special edition if you feel like shelling a few more dollars for some extra stuff.

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